CloudBound System Requirements

CloudBound System Requirements - full specs, system checker and the gaming PC setup you need.

CloudBound minimum requirements

  • Memory: 8 GB
  • Graphics Card: NVIDIA GeForce GTX 970
  • CPU: Intel Core i5-4400E
  • File Size: 360 MB
  • OS: Windows 7 or later

CloudBound recommended specs

Unknown recommended system requirements

Can you run it? Test your computer against CloudBound system requirements.

Can I Run CloudBound?

Provided that you have at least an NVIDIA GeForce GTX 970 graphics card you can play the game. CloudBound system requirements state that you will need at least 8 GB of RAM. To play CloudBound you will need a minimum CPU equivalent to an Intel Core i5-4400E. You will need at least 360 MB of free disk space to install CloudBound.

CloudBound will run on PC system with Windows 7 or later and upwards.

Looking for an upgrade? Try our easy to use CloudBound set up guides to find the best cards. Filter for CloudBound graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.

CloudBound FPS - what frame rate can you expect?

How many FPS will I get on CloudBound? An FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. It's the perfect way to track CloudBound FPS drops and stutters.

Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase CloudBound performance. Our app is compatible with hundreds of the best PC games and available now.

CloudBound Details

CloudBound PC Specs
   Download Via Steam
   Developer Silicon Storm
   Publisher Silicon Storm
   Categories Action Casual Indie
   CloudBound Release Date 7th of September 2016
   CloudBound PC price today $6.99
What is CloudBound?

CloudBound is a VR platformer where the player uses a Grappling Hook gun to swing, climb, and fling their way to the top of each level. Using our DFoV System ("Dynamic Field of View") we've managed to dramatically reduce simulation sickness to the point that users can move comfortably at high speeds!