Magic Hour System Requirements

Magic Hour System Requirements - full specs, system checker and the gaming PC setup you need.

Magic Hour minimum requirements

  • Memory: 4 GB
  • Graphics Card: NVIDIA GeForce GTX 970
  • CPU: Intel Core i5-4590
  • File Size: 1 GB
  • OS: Windows 10

Magic Hour recommended specs

Unknown recommended system requirements

Can you run it? Test your computer against Magic Hour system requirements.

Can I Run Magic Hour?

The minimum memory requirement for Magic Hour is 4 GB of RAM installed in your computer. To play Magic Hour you will need a minimum CPU equivalent to an Intel Core i5-4590. The cheapest graphics card you can play it on is an NVIDIA GeForce GTX 970. In terms of game file size, you will need at least 1 GB of free disk space available.

Magic Hour will run on PC system with Windows 10 and upwards.

Looking for an upgrade? Try our easy to use Magic Hour set up guides to find the best, cheapest cards. Filter for Magic Hour graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.

Magic Hour FPS - what frame rate can you expect?

How many FPS will I get on Magic Hour? An FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. It's the perfect way to track Magic Hour FPS drops and stutters.

Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase Magic Hour performance. Our app is compatible with hundreds of the best PC games and available now.

Magic Hour Details

Magic Hour PC Specs
Download: Via Steam
Developer: Wolf In Motion Ltd
Publisher: Wolf In Motion Ltd
Categories: Adventure Simulation Early Access
Magic Hour Release Date: 20th of December 2016
What is Magic Hour?

With Magic Hour, get started with VR photography! Take beautiful pictures by exploring an island lit in the perfect light and experiment with an accurate virtual SLR camera that incorporates all the physics of a real camera, in VR.