Vektron Revenge System Requirements

Vektron Revenge System Requirements - full specs, system checker and the gaming PC setup you need.

Vektron Revenge minimum requirements

  • Memory: 4 GB
  • Graphics Card: NVIDIA GeForce GTX 970
  • CPU: Intel Core i5-4590
  • File Size: 60 MB
  • OS: Windows 7 - 64 bit

Vektron Revenge recommended specs

Unknown recommended system requirements

Can you run it? Test your computer against Vektron Revenge system requirements.

Can I Run Vektron Revenge?

In terms of game file size, you will need at least 60 MB of free disk space available. The cheapest graphics card you can play it on is an NVIDIA GeForce GTX 970. To play Vektron Revenge you will need a minimum CPU equivalent to an Intel Core i5-4590. Vektron Revenge system requirements state that you will need at least 4 GB of RAM.

Vektron Revenge will run on PC system with Windows 7 - 64 bit and upwards.

Looking for an upgrade? Try our easy to use Vektron Revenge set up guides to find the best cards. Filter for Vektron Revenge graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.

Vektron Revenge FPS - what frame rate can you expect?

How many FPS will I get on Vektron Revenge? An FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. It's the perfect way to track Vektron Revenge FPS drops and stutters.

Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase Vektron Revenge performance. Our app is compatible with hundreds of the best PC games and available now.

Vektron Revenge Details

Vektron Revenge PC Specs
   Download Via Steam
   Categories Action Indie
   Vektron Revenge Release Date 6th of March 2017
   Vektron Revenge PC price today $9.99
What is Vektron Revenge?

Vektron Revenge is an old school style shooter done exclusively for VR. The playfield has no limits as you will be avoiding and destroying waves of geometric enemies in a 360 environment.