Skill at Time System Requirements

Skill at Time System Requirements - full specs, system checker and the gaming PC setup you need.

Skill at Time minimum requirements

  • Memory: 512 MB
  • Graphics Card: Intel Media Accelerator 500
  • CPU: Intel Celeron
  • File Size: 20 MB
  • OS: Microsoft Windows

Skill at Time recommended specs

Unknown recommended system requirements

Can you run it? Test your computer against Skill at Time system requirements.

Can I Run Skill at Time?

The minimum memory requirement for Skill at Time is 512 MB of RAM installed in your computer. You will need at least 20 MB of free disk space to install Skill at Time. Provided that you have at least an Intel Media Accelerator 500 graphics card you can play the game. An Intel Celeron CPU is required at a minimum to run Skill at Time.

Skill at Time will run on PC system with Microsoft Windows and upwards.

Looking for an upgrade? Try our easy to use Skill at Time set up guides to find the best cards. Filter for Skill at Time graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.

Skill at Time FPS - what frame rate can you expect?

How many FPS will I get on Skill at Time? An FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. It's the perfect way to track Skill at Time FPS drops and stutters.

Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase Skill at Time performance. Our app is compatible with hundreds of the best PC games and available now.

Skill at Time Details

Skill at Time PC Specs
   Download Via Steam
   Category Indie
   Skill at Time Release Date 26th of January 2021
   Skill at Time PC price today $3.99
What is Skill at Time?

Skill at Time is a 2D shooter game where the player shoots down hordes of zombies using a flying skillet and his dexterity. Copters with bombs fly around, and the player needs to dodge the pans, which land and increase with each passing world.