SteamVR Performance Test System Requirements

SteamVR Performance Test System Requirements - full specs, system checker and the gaming PC setup you need.

SteamVR Performance Test minimum requirements

  • Memory: 2 GB
  • Graphics Card: NVIDIA GeForce 8600 GT
  • CPU: Intel Core 2 Duo U7600
  • File Size: Unknown
  • OS: Windows XP/Vista/7/8

SteamVR Performance Test recommended specs

Unknown recommended system requirements

Can you run it? Test your computer against SteamVR Performance Test system requirements.

Can I Run SteamVR Performance Test?

An Intel Core 2 Duo U7600 CPU is required at a minimum to run SteamVR Performance Test. The minimum memory requirement for SteamVR Performance Test is 2 GB of RAM installed in your computer. The cheapest graphics card you can play it on is an NVIDIA GeForce 8600 GT.

SteamVR Performance Test will run on PC system with Windows XP/Vista/7/8 and upwards.

Looking for an upgrade? Try our easy to use SteamVR Performance Test set up guides to find the best cards. Filter for SteamVR Performance Test graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.

SteamVR Performance Test FPS - what frame rate can you expect?

How many FPS will I get on SteamVR Performance Test? An FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. It's the perfect way to track SteamVR Performance Test FPS drops and stutters.

Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase SteamVR Performance Test performance. Our app is compatible with hundreds of the best PC games and available now.

SteamVR Performance Test Details

SteamVR Performance Test PC Specs
   Download Via Steam
   Category Simulation
   SteamVR Performance Test Release Date 22nd of February 2016
What is SteamVR Performance Test?

Check whether your system is VR Ready, and if not, whether its capabilities are bound by Graphics Card, CPU, or both.